Unreal Engine 4 Training Course

Unreal Engine is a complete suite of creation tools designed
to meet ambitious visions while ​being flexible enough to ensure
success for teams of all sizes. Unreal delivers powerful,
proven performance that you can trust.

Unreal Engine 4 Training Course

Unreal Engine is a complete suite of creation tools designed to meet ambitious visions while ​being flexible enough to ensure success for teams of all sizes. Unreal delivers powerful, proven performance that you can trust.

Mode: Online
Duration:
Study at your own pace

Prerequisites: None
Age recommendation:
9 – 16 years old

About This Course

Learn Unreal Engine 4 from our CEO and founder, Ali Nemati. With more than 14 years of experience in games design, visualisation & animation, you can be certain you’ll be learning Unreal Engine 4 from a professional with extensive industry experience.
Ali has been lecturing for computer games design at higher education for 8 years, and has also trained the employees of Siemens, London South Bank University, Royal Holloway University of London, Royal Air Force (RAF) & much more.
In order to book your private training, you will have a consultation call with Ali to discuss your needs and to create a bespoke training package.

Explore this course

What will I learn?

Lots of different elements go into 3D game design and development. You’ll learn:

  • 3D Level Design
  • Game physics
  • Artificial Intelligence
  • Character Design
  • User Interface
  • Scripting
  • 3D Modelling
  • Texturing
  • Material design
  • Asset creation
  • Concept design
  • Animation

What will I achieve?

Once you’ve completed your course, you’ll receive an accredited NCFE qualification. We’re the only provider to offer this!

You’ll also:

  • Develop new skills and knowledge
  • Learn to use a professional coding language
  • Have the option to progress onto Level 2 Certificate and Level 3 Diploma

What's included?

Delivered over 31 weeks, from September to July, this course includes:

  • 1 hour learning per week
  • Delivered in person and online
  • An up-to-date curriculum developed by a University lecturer
  • Accredited qualification from NCFE, a UK recognised awarding body
  • Live support
  • Experienced and enthusiastic, DBS checked tutors

Is this course right for me?

Aged between 9 – 16 years old?

Got a passion for games?

This is the course for you! You don’t need any prior experience, just plenty of enthusiasm.

Watch The Power Of The Tools We Use

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About Unreal Engine 4

Blueprints: Create Without Coding

With Blueprints, you can rapidly prototype and ship playable interactive content without touching a line of code.

Full C++ Source Code Included

With complete C++ source code, you can study, customize and ​debug the entire engine, and ship your project without obstruction.

Sequencer: Professional Cinematics

Designed by film and TV professionals, Sequencer unlocks your creative potential
​with a fully non-linear, real-time cinematics and animation tool.

Photoreal Rendering In Real-Time

Achieve Hollywood-quality visuals out of the box. Features such as Physically Based Rendering and Advanced Dynamic Shadow Options equip you to creating inspiring content.

Did You Know?

You can download a free trial of Unreal Engine 4

Unreal Engine 4 Training Course

Unreal Engine is a complete suite of creation tools designed to meet ambitious visions while ​being flexible
enough to ensure success for teams of all sizes. Unreal delivers powerful, proven performance that you can trust.

Unreal Engine 4 Features

Play Video

Blueprints: Create Without Coding

With Blueprints, you can rapidly prototype and ship playable interactive content without touching a line of code.

Full C++ Source Code Included

With complete C++ source code, you can study, customize and ​debug the entire engine, and ship your project without obstruction.

Sequencer: Professional Cinematics

Designed by film and TV professionals, Sequencer unlocks your creative potential
​with a fully non-linear, real-time cinematics and animation tool.

Photoreal Rendering In Real-Time

Achieve Hollywood-quality visuals out of the box. Features such as Physically Based Rendering and Advanced Dynamic Shadow Options equip you to creating inspiring content.

Learn Unreal Engine 4 from our CEO and founder, Ali Nemati. With more than 14 years of experience in games design, visualisation & animation, you can be certain you’ll be learning Unreal Engine 4 from a professional with extensive industry experience.
Ali has been lecturing for computer games design at higher education for 8 years, and has also trained the employees of Siemens, London South Bank University, Royal Holloway University of London, Royal Air Force (RAF) & much more.
In order to book your private training, you will have a consultation call with Ali to discuss your needs and to create a bespoke training package.

Unreal Engine 4 Pricing & Available Courses

For limited time, all courses are 50% OFF!

Hourly Training

£120.00 per hour

+20% per additional delegate
​• Minimum 3 hours

Full Day Training

£500.00 per hour

+20% per additional delegate
​• ​10 am to 5 pm (1 hour lunch break)

Enquire About Unreal Engine 4 Training

Save With Our Package Deals!

Combine your 3Ds Max & Unreal Engine 4 training and save.

Unreal Engine 4 Course Outline

Level 3 Award In 3D Game Technology

  1. Project Creation
  2. Templates
  3. Starter content
  4. Interface overview
  5. Modes, detail panels, content browser
  6. Viewport navigation
  7. Transformation tools (move, rotate, scale)
  8. BSP brushes
  9. Additive and subtractive brushes
  10. Blocking out environments
  11. Blocking volumes
  12. Changing time of day
  13. Sky sphere
  14. Understanding particles
  15. Groups
  16. Mirroring
  17. Mobility modes (static VS stationary VS movable)
  18. Introduction to materials
  19. Creating materials
  20. Editing existing materials
  21. Mathematics in materials
  22. Material & multi-element objects

  1. Project settings
  2. Input settings
  3. Understanding blueprints
  4. Changing player properties
  5. Walk/run effects
  6. Blueprint creation
  7. Logic
  8. Collision boxes
  9. Static meshes VS skeletal meshes
  10. Events (hit, begin overlap, end overlap)
  11. Parent & child relations
  12. Casting
  13. Timelines
  14. Custom events
  15. Functions
  16. Variables (Boolean, float, integer, text)
  17. World interactivity
  18. Activating items after key press
  19. Widgets and HUDs (Heads Up Displays)
  20. Dynamic screen information

  1. Understanding lighting
  2. Skylights
  3. Directional lights, Spotlights, points lights, Rect lights
  4. Using HDR images
  5. Sky portals
  6. Light maps and resolutions
  7. Choosing correct light map values
  8. World settings
  9. Light mass settings
  10. Light mass importance volume
  11. Post process volumes
  12. Reflections boxes and spheres
  13. Reflection capture
  14. Reflection resolution
  15. Light build settings
  16. Project preparation for packaging
  17. Migrating assets
  18. Removing unwanted assets
  19. Packaging settings
  20. Packaging project
  21. Questions & answers

Evenings

  1. Project Creation
  2. Templates
  3. Starter content
  4. Interface overview
  5. Modes, detail panels, content browser
  6. Viewport navigation
  7. Transformation tools (move, rotate, scale)
  8. BSP brushes
  9. Additive and subtractive brushes
  10. Changing time of day
  11. Sky sphere
  12. Understanding particles
  13. Introduction to materials

  1. Understanding blueprints
  2. Changing player properties
  3. Walk/run effects
  4. Blueprint creation
  5. Logic
  6. Events (hit, begin overlap, end overlap)
  7. Casting
  8. Timelines
  9. Variables (Boolean, float, integer, text)
  10.  

  1. Understanding lighting
  2. Skylights
  3. Directional lights, Spotlights, points lights, Rect lights
  4. World settings
  5. Light mass settings
  6. Light mass importance volume
  7. Post process volumes
  8. Reflections boxes and spheres
  9. Reflection capture
  10. Reflection resolution
  11. Project preparation for packaging
  12. Packaging settings
  13. Packaging project
  14. Questions & answers

Need Unreal Engine 4?