Unreal Engine 4 Training Course
Unreal Engine is a complete suite of creation tools designed
to meet ambitious visions while being flexible
enough to ensure
success for teams of all sizes. Unreal delivers powerful,
proven performance that you can trust.
Unreal Engine 4 Training Course
Unreal Engine is a complete suite of creation tools designed to meet ambitious visions while being flexible enough to ensure success for teams of all sizes. Unreal delivers powerful, proven performance that you can trust.
Mode: Online
Duration:
Study at your own pace
Prerequisites: None
Age recommendation:
9 – 16 years old
- NCFE Accredited
- NCFE Qualification
- Live Support

About This Course
Learn Unreal Engine 4 from our CEO and founder, Ali Nemati. With more than 14 years of experience in games design, visualisation & animation, you can be certain you’ll be learning Unreal Engine 4 from a professional with extensive industry experience.
Ali has been lecturing for computer games design at higher education for 8 years, and has also trained the employees of Siemens, London South Bank University, Royal Holloway University of London, Royal Air Force (RAF) & much more.
In order to book your private training, you will have a consultation call with Ali to discuss your needs and to create a bespoke training package.
Explore this course
What will I learn?
Lots of different elements go into 3D game design and development. You’ll learn:
- 3D Level Design
- Game physics
- Artificial Intelligence
- Character Design
- User Interface
- Scripting
- 3D Modelling
- Texturing
- Material design
- Asset creation
- Concept design
- Animation
What will I achieve?
Once you’ve completed your course, you’ll receive an accredited NCFE qualification. We’re the only provider to offer this!
You’ll also:
- Develop new skills and knowledge
- Learn to use a professional coding language
- Have the option to progress onto Level 2 Certificate and Level 3 Diploma
What's included?
Delivered over 31 weeks, from September to July, this course includes:
- 1 hour learning per week
- Delivered in person and online
- An up-to-date curriculum developed by a University lecturer
- Accredited qualification from NCFE, a UK recognised awarding body
- Live support
- Experienced and enthusiastic, DBS checked tutors
Is this course right for me?
Aged between 9 – 16 years old?
Got a passion for games?
This is the course for you! You don’t need any prior experience, just plenty of enthusiasm.
Watch The Power Of The Tools We Use
About Unreal Engine 4
Blueprints: Create Without Coding
With Blueprints, you can rapidly prototype and ship playable interactive content without touching a line of code.
Full C++ Source Code Included
With complete C++ source code, you can study, customize and debug the entire engine, and ship your project without obstruction.
Sequencer: Professional Cinematics
Designed by film and TV professionals, Sequencer unlocks your creative potential
with a fully non-linear, real-time cinematics and animation tool.
Photoreal Rendering In Real-Time
Achieve Hollywood-quality visuals out of the box. Features such as Physically Based Rendering and Advanced Dynamic Shadow Options equip you to creating inspiring content.


Unreal Engine 4 Training Course
Unreal Engine is a complete suite of creation tools designed to meet ambitious visions while being flexible
enough to ensure success for teams of all sizes. Unreal delivers powerful, proven performance that you can trust.
Unreal Engine 4 Features
Blueprints: Create Without Coding
With Blueprints, you can rapidly prototype and ship playable interactive content without touching a line of code.

Full C++ Source Code Included
With complete C++ source code, you can study, customize and debug the entire engine, and ship your project without obstruction.

Sequencer: Professional Cinematics
Designed by film and TV professionals, Sequencer unlocks your creative potential
with a fully non-linear, real-time cinematics and animation tool.

Photoreal Rendering In Real-Time
Achieve Hollywood-quality visuals out of the box. Features such as Physically Based Rendering and Advanced Dynamic Shadow Options equip you to creating inspiring content.

Learn Unreal Engine 4 from our CEO and founder, Ali Nemati. With more than 14 years of experience in games design, visualisation & animation, you can be certain you’ll be learning Unreal Engine 4 from a professional with extensive industry experience.
Ali has been lecturing for computer games design at higher education for 8 years, and has also trained the employees of Siemens, London South Bank University, Royal Holloway University of London, Royal Air Force (RAF) & much more.
In order to book your private training, you will have a consultation call with Ali to discuss your needs and to create a bespoke training package.

Unreal Engine 4 Pricing & Available Courses
For limited time, all courses are 50% OFF!
Hourly Training
£120.00 per hour
+20% per additional delegate
• Minimum 3 hours
Full Day Training
£500.00 per hour
+20% per additional delegate
• 10 am to 5 pm (1 hour lunch break)
Enquire About Unreal Engine 4 Training
Save With Our Package Deals!
Combine your 3Ds Max & Unreal Engine 4 training and save.

Unreal Engine 4 Course Outline
Level 3 Award In 3D Game Technology
- Project Creation
- Templates
- Starter content
- Interface overview
- Modes, detail panels, content browser
- Viewport navigation
- Transformation tools (move, rotate, scale)
- BSP brushes
- Additive and subtractive brushes
- Blocking out environments
- Blocking volumes
- Changing time of day
- Sky sphere
- Understanding particles
- Groups
- Mirroring
- Mobility modes (static VS stationary VS movable)
- Introduction to materials
- Creating materials
- Editing existing materials
- Mathematics in materials
- Material & multi-element objects
- Project settings
- Input settings
- Understanding blueprints
- Changing player properties
- Walk/run effects
- Blueprint creation
- Logic
- Collision boxes
- Static meshes VS skeletal meshes
- Events (hit, begin overlap, end overlap)
- Parent & child relations
- Casting
- Timelines
- Custom events
- Functions
- Variables (Boolean, float, integer, text)
- World interactivity
- Activating items after key press
- Widgets and HUDs (Heads Up Displays)
- Dynamic screen information
- Understanding lighting
- Skylights
- Directional lights, Spotlights, points lights, Rect lights
- Using HDR images
- Sky portals
- Light maps and resolutions
- Choosing correct light map values
- World settings
- Light mass settings
- Light mass importance volume
- Post process volumes
- Reflections boxes and spheres
- Reflection capture
- Reflection resolution
- Light build settings
- Project preparation for packaging
- Migrating assets
- Removing unwanted assets
- Packaging settings
- Packaging project
- Questions & answers
Evenings
- Project Creation
- Templates
- Starter content
- Interface overview
- Modes, detail panels, content browser
- Viewport navigation
- Transformation tools (move, rotate, scale)
- BSP brushes
- Additive and subtractive brushes
- Changing time of day
- Sky sphere
- Understanding particles
- Introduction to materials
- Understanding blueprints
- Changing player properties
- Walk/run effects
- Blueprint creation
- Logic
- Events (hit, begin overlap, end overlap)
- Casting
- Timelines
- Variables (Boolean, float, integer, text)
- Understanding lighting
- Skylights
- Directional lights, Spotlights, points lights, Rect lights
- World settings
- Light mass settings
- Light mass importance volume
- Post process volumes
- Reflections boxes and spheres
- Reflection capture
- Reflection resolution
- Project preparation for packaging
- Packaging settings
- Packaging project
- Questions & answers